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Plot
The Player encounters one of the False beings created by Seneca. Unlike the other Falses, the Player finds that the being is capable of speech and decides to take the being into their care. The Player names the False, Zackry. What follows is the months of Zackry's short existence.

The Train/Stranger Danger End
Zackry is given the option of boarding a train at the beginning of a game. When he boards it, it is assumed that he was taken away by someone.

The Ryker End
Ryker offers Zack to fly with him. If Zack agrees, both jump off the Sachihata building.

The Anxiety End
Zack is confronted by small scribble spectres that represent his fears and concerns. If he gets caught by all of them, the game ends. This is followed by a sequence where it is hinted that Zackry passed away.

Zackry/Zack
The False version of Zacharie. Unlike ordinary Falses, Zackry is sentient and capable of communicating. Despite having a speech defect, characters are still able to understand him. He is timid at first but grows to love the people that take care of him.

The Batter
See the Batter for more info.

Ryker
An elsen that befriends Zackry.

Trivia

 * It is hinted in the Alarmed ending, that Zackry is Shitai.